Senior Innovation Engineer Computer Vision
Fugro B.V, The Hague, Netherlands: Feb 2020 – Present

  • Building subsea cameras with intelligence to perform AI on the edge.
  • Point cloud generation on the edge.
  • Scrum Master and managing product roadmap, OKRs and working with stakeholders.

Core Render Engine Developer
Rooomy, Amsterdam, Netherlands : April 2020 – Jan 2021

  • Worked on implementing Physically Based Rendering techniques to their core render engine.
  • Metal graphics programming for rooomy iOS app.
  • OpenGL4.2 / GLSL.

Software Developer, Virtual Reality.
JAUNTVR, Palo Alto, USA: Dec 2015 – March 2018

  • Worked on team responsible for developing customer facing Unity based JauntVR application which was released for Windows Mixed Reality, Oculus Store and HTC Vive.
  • Create VR tools (video player, camera operator etc.) for cinematic virtual reality pipeline.
  • Re-Architect key components of the Jaunt player (In-house VR video player) for better performance optimization added new features.
  • Making our tools compatible with all VR Devices like HTC Vive, OSVR, Rift CV1 etc.

Graphics Test Developer, Adreno
Qualcomm, San Diego, USA: Jul 2013 – Dec 2015

  • Creating user/game scenarios with OpenGL ES 3.0/3.1/AEP API’s.
  • Design and write multithreaded stress scenarios with OpenGL Compute.
  • Doing root cause analysis for customer issues and improving the test coverage.
  • Handled OpenGL conformance releases and submissions.

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