Innovation Engineer Computer Vision
Fugro B.V, The Hague, Netherlands: Feb 2020 – Present
- Building subsea cameras with intelligence to perform AI on the edge.
- Point cloud generation on the edge.
- Scrum Master and managing product roadmap, OKRs and working with stakeholders.
Core Render Engine Developer
Rooomy, Amsterdam, Netherlands : April 2020 – Jan 2021
- Worked on implementing Physically Based Rendering techniques to their core render engine.
- Metal graphics programming for rooomy iOS app.
- OpenGL4.2 / GLSL.
Software Developer, Virtual Reality.
JAUNTVR, Palo Alto, USA: Dec 2015 – March 2018
- Worked on team responsible for developing customer facing Unity based JauntVR application which was released for Windows Mixed Reality, Oculus Store and HTC Vive.
- Create VR tools (video player, camera operator etc.) for cinematic virtual reality pipeline.
- Re-Architect key components of the Jaunt player (In-house VR video player) for better performance optimization added new features.
- Making our tools compatible with all VR Devices like HTC Vive, OSVR, Rift CV1 etc.
Graphics Test Developer, Adreno
Qualcomm, San Diego, USA: Jul 2013 – Dec 2015
- Creating user/game scenarios with OpenGL ES 3.0/3.1/AEP API’s.
- Design and write multithreaded stress scenarios with OpenGL Compute.
- Doing root cause analysis for customer issues and improving the test coverage.
- Handled OpenGL conformance releases and submissions.